Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Apr 20, 2008, 10:44 AM // 10:44   #221
Academy Page
 
Join Date: Apr 2008
Guild: Krytan Defenders
Advertisement

Disable Ads
Default

Quote:
Originally Posted by AshenX
I graduated HS about 20 years ago and I am sure that things have changed since then but even with a full-time job and a family I have quite a bit more self determination of how my time is spent now than I did then. My normal day between the age of 15 and 17 was between 14 and 17 hours long. I had a full load of classes with several hours a day of homework. A part time job, household chores, and physical fitness preparation for my post graduation entry into the USMC rounded out my day.

Of course not all of my classmates had my schedule but too little sleep and too much homework/chores/football practice/et. were very common concerns.
Self determination ofcourse. But actual free time?
ModTerrik is offline  
Old Apr 20, 2008, 10:44 AM // 10:44   #222
Academy Page
 
Join Date: Mar 2008
Profession: E/Me
Default

Quote:
Originally Posted by Naylyn

Maybe if rather than purchasing gold players purchased the items directly inflation wouldn't occur.
I think that's a really good idea
GW GF is offline  
Old Apr 20, 2008, 10:46 AM // 10:46   #223
Krytan Explorer
 
Shai Lee's Avatar
 
Join Date: Aug 2006
Location: Somewhere
Default

Quote:
Maybe if rather than purchasing gold players purchased the items directly inflation wouldn't occur.
So far people havn't agreed on what types of items would be purchasable. Some things people have discussed are buying: elite armor, mini pets, rare weapons, exclusive collector's edition items like the mini pets/divine aura, etc. There was another heated thread about it somewhere.
Shai Lee is offline  
Old Apr 20, 2008, 10:49 AM // 10:49   #224
Academy Page
 
Join Date: Apr 2008
Guild: Krytan Defenders
Default

Quote:
Originally Posted by MoriaOrc
Fair enough, but the point was that the only two options for ANet are:

1. Pricing it very high to protect the player market for non-gold buyers. This gives very few people the realistic choice of buying gold. In this case, most people who want to buy gold would probably still be dissatisfied, since they still wouldn't be able to get anywhere by buying it officially.
2. Price it "reasonably" (that is, most items in the sub-100k area could be bought for a reasonable price). In this case, we would have some degree of the inflation problems some other people have already talked about (depending on how reasonable the pricing is). This is detrimental to non-gold-buyers, as it raises costs for any player economy items that they want.
3. Control the amount by limiting how much can brought into the game in a given week. The US government doesn't throw the entire year's money that it makes into the market at once, it staggers it. You can do that by creating waiting lists to buy the gold. Insert 100m into the game every week and you sign up on a reservation list to purchase a piece of it.

I'm not an economist and I don't think you are either and we've come up with 3 ways to mitigate the amount of inflation. I'm sure someone with a degree in this crap could come up with a hundred more ways.

Last edited by ModTerrik; Apr 20, 2008 at 10:51 AM // 10:51..
ModTerrik is offline  
Old Apr 20, 2008, 10:50 AM // 10:50   #225
Academy Page
 
Join Date: Apr 2008
Guild: Krytan Defenders
Default

Quote:
Originally Posted by Naylyn
Maybe if rather than purchasing gold players purchased the items directly inflation wouldn't occur.
I LOVE THIS IDEA!!!

/sign
ModTerrik is offline  
Old Apr 20, 2008, 10:52 AM // 10:52   #226
Lion's Arch Merchant
 
Join Date: Feb 2007
Default

Quote:
Originally Posted by Naylyn
Maybe if rather than purchasing gold players purchased the items directly inflation wouldn't occur.
It would likely be the opposite. If they don't customize the items on creation, then some players would probably try to sell them on the market for gold (increasing supply that much means lowering costs). Even if they customize RMT items, then it will still lower demand (also lowering costs).

Of course, then they would have to assign fixed values to player-traded items. Easy enough for trader items, but if they want to sell weapons or weapon mods, then it means assigning prices to items that don't currently have a set in game price.
MoriaOrc is offline  
Old Apr 20, 2008, 10:53 AM // 10:53   #227
Wilds Pathfinder
 
Join Date: Mar 2007
Profession: R/Mo
Default

I know for a start an Alliance of about 500 who would leave the game if they started...
TempusReborn is offline  
Old Apr 20, 2008, 10:55 AM // 10:55   #228
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Quote:
Originally Posted by GW GF
I think that's a really good idea
It would make sense if you could purchase item unlocks to be obtained customized (and hence outside the economy) in PvE, in a similar way that PvP items are created with various skins.
__________________
And the heavens shall tremble.
Avarre is offline  
Old Apr 20, 2008, 10:55 AM // 10:55   #229
Academy Page
 
Join Date: Mar 2008
Profession: E/Me
Default

Quote:
Originally Posted by TempusReborn
I know for a start an Alliance of about 500 who would leave the game if they started...
I know of an Alliance of 1000 that would play more if they started
GW GF is offline  
Old Apr 20, 2008, 10:56 AM // 10:56   #230
Academy Page
 
Join Date: Apr 2008
Guild: Krytan Defenders
Default

Quote:
Originally Posted by MoriaOrc
It would likely be the opposite. If they don't customize the items on creation, then some players would probably try to sell them on the market for gold (increasing supply that much means lowering costs). Even if they customize RMT items, then it will still lower demand (also lowering costs).
OOOoo...I like this. then to ramp up inflation you let people buy gold to keep prices stable. Once again, by limiting the amount of supply into the game via a reservation system you could maintain a very stable economy and best of all...ANet makes money hand over fist!!

Ok seriously, I was just laughing about this becuase it's a drastic oversimplification, but still...I' take my Elemental sword costing 10k, because the silver dye would cost 10k too.

Last edited by ModTerrik; Apr 20, 2008 at 10:59 AM // 10:59..
ModTerrik is offline  
Old Apr 20, 2008, 10:58 AM // 10:58   #231
Krytan Explorer
 
Shai Lee's Avatar
 
Join Date: Aug 2006
Location: Somewhere
Default

Purchase:
Max Armor
Mini's
Titles
Full Guild Halls
Weapons
Faction

Where would the list end? And what would be the point in playing? If that's what people do once they pay for these things.
Shai Lee is offline  
Old Apr 20, 2008, 10:58 AM // 10:58   #232
Academy Page
 
Join Date: Mar 2008
Profession: E/Me
Default

Quote:
Originally Posted by ModTerrik
OOOoo...I like this. then to ramp up inflation you let people buy gold to keep prices stable. Once again, by limiting the amount of supply into the game via a reservation system you could maintain a very stable economy and best of all...ANet makes money hand over fist!!
But Anet would hate that because they are a non-profit organization.

Ok.. I'm getting obnoxious again I should probably go to sleep
GW GF is offline  
Old Apr 20, 2008, 11:01 AM // 11:01   #233
Krytan Explorer
 
Join Date: Oct 2005
Guild: Pantheon of Shadows [dei]
Profession: W/A
Default

I shouldn't be responding to this thread, but I can't resist.

I've played games where you can buy in-game items with real money. Lets take Flyff, a free mmorpg with an ingame store as an example. You can buy an ingame item for 20 bucks that sells for 100m. A full set of the standard lv 45 assist (think monk) armor is about 900m-1b. Farming for about an hour nets 20-30k. In other words, you can't keep up with the economy unless you buy gold for real money.

Is it fair for the people who can afford to buy ingame gold to destroy my playing experience, just because I have better things to spend money on? I enjoy farming, these days it accounts for over half the time I'm on guildwars, at least. I feel a sense of pride when I look at my gold max damage weapons, my 15k armors, my minipets, or whatever else I've earned for myself through farming. To think that someone who has played for a week could duplicate my accomplishments of two and a half years just because they spend real money? Absurd.

I work a full time job, I have bills, rent, food, etc to take care of. I've got money left over, do I want to spend it on guildwars gold? No! Why should I be forced to spend my hard earned money just to keep up with other people? I'd rather buy a pizza than 100k, to be honest. You can't farm pizza.
Omnidragon42 is offline  
Old Apr 20, 2008, 11:02 AM // 11:02   #234
Academy Page
 
Join Date: Apr 2008
Guild: Krytan Defenders
Default

Quote:
Originally Posted by Shai Lee
Purchase:
Max Armor
Mini's
Titles
Full Guild Halls
Weapons
Faction

Where would the list end? And what would be the point in playing? If that's what people do once they pay for these things.
I'd play for builds and because like my wife, I like to watch the little numbers float over the bad guys head. I play for the gameplay, but I'm starting to think I'm in the minority and that everyone plays just for their leets loot
ModTerrik is offline  
Old Apr 20, 2008, 11:04 AM // 11:04   #235
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Quote:
Originally Posted by Shai Lee
Purchase:
Max Armor
Mini's
Titles
Full Guild Halls
Weapons
Faction

Where would the list end? And what would be the point in playing? If that's what people do once they pay for these things.
You already purchase most of those, only you do it with in-game currency. Is it any different that someone sat in front of the screen blowing griffons up and then bought them all, or someone typed in their credit card number?

At the end, both players aren't experienced at actually playing Guild Wars (killing the same mobs over and over does not make you experienced), one just wasted less time. That would irritate older players most likely, but might encourage newer ones.

I doubt ANet would go fully into selling their own gold, but I wouldn't be surprised if unlockable things became more commonly available through the store.
__________________
And the heavens shall tremble.
Avarre is offline  
Old Apr 20, 2008, 11:07 AM // 11:07   #236
Krytan Explorer
 
Join Date: Oct 2005
Guild: Pantheon of Shadows [dei]
Profession: W/A
Default

Quote:
Originally Posted by Avarre
At the end, both players aren't experienced at actually playing Guild Wars (killing the same mobs over and over does not make you experienced)
I'd like to say something about this statement. Learning about skill timing, chaining certain spells, aggro patterns, and baiting interrupts certainly are skills you gain while killing the same mobs over and over.
Omnidragon42 is offline  
Old Apr 20, 2008, 11:09 AM // 11:09   #237
Krytan Explorer
 
Join Date: Aug 2005
Default

If there's an offer and a demand for in game gold or other in game items, I don't see where the problem is.
Bug John is offline  
Old Apr 20, 2008, 11:11 AM // 11:11   #238
Academy Page
 
Join Date: Apr 2008
Guild: Krytan Defenders
Default

Quote:
Originally Posted by Omnidragon42
I shouldn't be responding to this thread, but I can't resist.

I've played games where you can buy in-game items with real money. Lets take Flyff, a free mmorpg with an ingame store as an example. You can buy an ingame item for 20 bucks that sells for 100m. A full set of the standard lv 45 assist (think monk) armor is about 900m-1b. Farming for about an hour nets 20-30k. In other words, you can't keep up with the economy unless you buy gold for real money.

Is it fair for the people who can afford to buy ingame gold to destroy my playing experience, just because I have better things to spend money on? I enjoy farming, these days it accounts for over half the time I'm on guildwars, at least. I feel a sense of pride when I look at my gold max damage weapons, my 15k armors, my minipets, or whatever else I've earned for myself through farming. To think that someone who has played for a week could duplicate my accomplishments of two and a half years just because they spend real money? Absurd.

I work a full time job, I have bills, rent, food, etc to take care of. I've got money left over, do I want to spend it on guildwars gold? No! Why should I be forced to spend my hard earned money just to keep up with other people? I'd rather buy a pizza than 100k, to be honest. You can't farm pizza.
I haven't played so this is complete conjecture on my part, but I would say the game is poorly managed. With correct management, you can appeal to both sides.

I totally see your point here. I'd go back to what everyone was telling GW GF, your 5k armor is just as good as the leet.

Here's another point, you mentioned that you wouldn't want to spend your pizza money on GW gold, the good news is, you wouldn't have to to remain competitive. It wouldn't hurt you one way or the other as far as your items go.

really, it sounds like your main issue is that it would piss you off that someone could come in and duplicate your feat with a credit card. I don't really know what to say to that without being a dick. Maybe give you a consolation prize? Make cash items look normal and earned items glow your favorite color? *shrug*
ModTerrik is offline  
Old Apr 20, 2008, 11:12 AM // 11:12   #239
Academy Page
 
Join Date: Mar 2008
Profession: E/Me
Default

Honestly, money or no money, I don't really care how they do it.. I just would love to see MMORPG's (especially GW) more accessible for all.

It would be so cool if more working adults would play online.. it would mean more fun and larger variety of games for all.

However, until MMORPGS figure out a way to not take up so much darn time, the masses will never be able to play. SO if Anet really wants to strike it big, they will find a way to make everyone happy. I think that many valid concerns and suggestions have been brought up.

Please please please Anet... please find a way that I can enjoy a MMORPG that appeals to everone and doesn't take up too much time to advance. Heck, I can log off my computer and go play a game of Rock Band online but I like GW better.

Just my 2 cents
GW GF is offline  
Old Apr 20, 2008, 11:13 AM // 11:13   #240
Lion's Arch Merchant
 
Join Date: Feb 2007
Default

Quote:
Originally Posted by ModTerrik
3. Control the amount by limiting how much can brought into the game in a given week. The US government doesn't throw the entire year's money that it makes into the market at once, it staggers it. You can do that by creating waiting lists to buy the gold. Insert 100m into the game every week and you sign up on a reservation list to purchase a piece of it.

I'm not an economist and I don't think you are either and we've come up with 3 ways to mitigate the amount of inflation. I'm sure someone with a degree in this crap could come up with a hundred more ways.
That's similar to #1 (although not as bad for gold-buyers I'll admit). But it has the same problems. Either the limit is very low, and the economy is protected but gold buying only works for "the basics," or the limit is high enough that it takes a few weeks, but the inflation still kicks in.

Number crunching for this policy:
500,000 active GW players (this is a conservative estimate, considering 5m copies sold as of February)
20k cap/week/player
10% players buy gold
-----------------
1,000,000,000 new gold that will be spent into the economy in one week.
MoriaOrc is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
the sorrow is back Buy 3 Jun 06, 2008 09:10 PM // 21:10
Wtb Guild Wars Money With Runescape Money the sorrow is back Buy 0 Jul 12, 2006 10:57 AM // 10:57
the sorrow is back Buy 0 Jun 25, 2006 07:59 AM // 07:59
trading runescape money for guild wars money/good items. the necro 123134 Sell 1 Feb 15, 2006 05:35 PM // 17:35


All times are GMT. The time now is 11:22 PM // 23:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("